![]() “Having cats in the office is really a constant reminder of their personality,” Martin-Raget says. Though Martin-Raget explains that even those annoyances proved to be useful points of reference during the development process. ![]() Naturally, the office cats brought some feline chaos to the development process as well. For instance, the game’s lead animator took reference videos of the office’s second cat, a sphinx named Oscar, jumping around to help nail the animal’s detailed movements in-game. For one, it gave the developers a quick point of reference for behaviors and other details one might see when observing a cat in its natural daily state. Having cats actively around the office every day would serve as useful for the team in several ways. One of those is Jun, a black cat who Martin-Raget describes as more of an executive (“He walks from desk to desk looking at what you’re doing and trying to make sure you’re working properly,” Martin-Raget says). However, the studio did have two office cats that employees would bring in regularly. ![]() ![]() Murtaugh is strictly a house cat, so he didn’t spend much time around BlueTwelve’s studio while the game was in development. “Murtaugh is a CEO type of personality: Sleeping every day and whining about the food not being there on time,” he jokes. Though some cats were intent on being front and center, Murtaugh wasn’t quite as paws-on. When I ask if the team ever brought them into any important meetings with publisher Annapurna Interactive, he notes that they didn’t have a choice in the matter. When Martin-Raget talks about the studio’s cats, he describes them as if they’re co-workers, joking (or perhaps very serious) that they’re the ones running the show. Murtaugh spends a lot more time sleeping than the cat in the game.” It’s not an exact copy, it’s loosely based on Murtaugh - especially in terms of schedule. “When they were designing the main character of the game, they used him as a reference. “It was the moment when they started working on the project, so Murtaugh has been there working with them from the very beginning,” says Martin-Raget. The timing just happened to coincide with the early stages of Stray’s creative timeline. Soon after that, both Murtaugh and another stray cat that Martin-Raget was caring for at the time were adopted by BlueTwelve co-founders Viv and Koola. Murtaugh’s age at the time of his rescue was unknown, though Martin-Raget says he looked only a few months old at that point. It was a bit sad to see.” Murtaugh sits on a bed. “He was very, very young and not injured, but quite dirty. “He was actually found by myself and my roommate at the time under a car,” Martin-Raget tells Digital Trends. The similarities between the two cats aren’t simply visual though: Murtaugh was a stray cat who was rescued by producer Swann Martin-Raget. The now eight-year-old Murtaugh is an orange cat with white whiskers and a black spot on his nose. Visually speaking, the resemblance between Murtaugh and Stray‘s fictional hero is noticeable at first glance. In fact, the game’s furry hero is loosely inspired by a real-life stray (though a much sleepier one). That’s exactly the case, as the developers at BlueTwelve Studio used their own cats as direct points of reference for the project. Take one look at a trailer for the upcoming indie game and it becomes immediately obvious that it was developed by cat lovers. Stray - State of Play June 2022 Trailer | PS5 & PS4 Games
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